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Unreal engine 4 games list
Unreal engine 4 games list










an option was added to allow or disallow instant convergence switches using auto convergence, if you still suffer from anoying auto convergence switches from high to low, simply use a bit higher auto convergence mode. auto convergence is now be scaled by MODES and in dependency of the mode (higher = higher max convergence allowed) all the vales needed for a cool gameplay are scaled accurate, means auto convergence should now be a more usefull feature The Dark Pictures Anthology: House of Ashes Please read the "Issues Left" section from the initial post of this thread. NOTE: This list DO NOT MEAN that the game is COMPLETELY working out of the box from the fix, you may need to choose some crash prevention options form the config tool, may some in game OSD changes. if AA caused motion temproal effect is too strong, or bothers you, simply check AA motion fix options ingame in OSD if the volumetric lights/fog are still in motion, you can raise the motion fix effect also if the volumetric lights/fog is flickering and this bothers you, turn off the Volumetric light Motion fix ingame via OSD Other options from the Workarround and Troubleshooting list in case of 2D content in a game even if 3D is kicked in AND shadow/light issues, try alternative starting mode 3 with the config tool in case of shadow/light issues in a game, try alternative starting mode 1 with the config tool in case of 2D content in a game even if 3D is kicked in, try alternative starting mode 2 with the config tool added new volumetric light fix by MASTEROTAKU for UE4-Engine 4.26.2 quickstart added to the config tool if game is once configured and fix is up to date fixed the side screen motion incorrectness for reflections

#Unreal engine 4 games list drivers

an issue was fixed not let you start the game using config tool if you are using drivers between 425.31 and 452.06 cleanup system folders from residues of the universal fix, this is only a "cosmetic" improvement ^^ UE4-UF2 was fixed from issues introduced since 5.0 that kills some things in games using UE4-ENGINE Version 4.24 or lower. an issue was fixed causing flickering or short flashing lights/shadows an issue was fixed leaving resoure copy enabled even if you do not use AutoConvergenc or AutoDepthHUD, so more performance now here if you dont use any of it OLD DHR DECAL FIX troubleshooting option was removed, not needed anymore, DECALS are working universually now for any game with MASTEROTAKUs technique many RegEx was removed due to some universal solution for many of it, highly increased performance for laoding and reduced input lags now! Much faster Shader-Caching! more performance by speed up shader caching by removing outdated RegEx fixes and instructions, replacing Decal-Shaders with masterotaku technique and removement of RegeX NOTE: - OFF/MIN/MED/HIGH can be choosen in dependency of the game by LCTRL NUMPAD0 NOW, its game dependend, standard is MED, that is a good compromise for me NOTE: - shimmering Volumetric Lights can be more or less in dependency of the game but reducing/remove temporal incorrect rendering of vol lights new fix for volumetric light "motion-sickness" also added option for adjust strenght of it, standard is MEDIUM removed spec reflect switch as this is not consistent to turn of realistic reflections for all shaders, and i think NO one will play with surface depth reflections added crash (FATAL ERROR) detection automatic restart for games by the config tool, if crashing game at launch including epic launch try and migoto launcher if game crashes 3 times UPDATE: - V.7.00 - Changelogs and changes i have made for in the initial post are listed below. Anti-Aliasing can now be adjusted in game, STANDARD=full AA, if you suffer from temporal motion effects, reduce AA by LCTRL+NUMPAD9 to your likesįIXED games that are NOT released the Blog/updated and NOT available at 3DFM an issue was fixed causing flickering of shadows or ambient occlusion on textures additional fixes for objects, halo and reflection shaders alternative mode 1 and 3 are refurbished, to fix shadow issues option for reset the fix was removed due to inconsistent settings, better reinstall the fix manually in case of issues migoto starting option removed from main screen, its like before but only available in the starting options (Key 0 in main menu and key 5 in the next menu) config tool was optimized for performance, unused things removed, speed up starting now removed options to switch alternative mode for AutoConvergence/AutoDepth beause of this new feature, not needed anymore auto depth HUD/UI and Auto Convergence performance improved due to only one universal shader now to get depth buffer










Unreal engine 4 games list